package logic.game;

import geom.Vector;
import logic.interfaces.Moveable;

public class MoveableChargedParticle extends ChargedParticle implements
		Moveable {
	
	Vector velocity = null;

	@Override
	public void setVelocity(Vector velocity) {
		this.velocity = velocity;
	}

	@Override
	public Vector getVelocity() {
		return this.velocity;
	}

}
